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- ;***************************************************************************
- ;
- ; Longbow 2 Chatbox Features
- ;
- ;***************************************************************************
- ;
- ; This file allows you to customize the chat features and macros
- ; you want in your game.
- ;
- ; The most important rule to remember when changing this file is to ALWAYS
- ; keep the lines together. You cannot have a blank line (no ';' or text)
- ; separating entries. If you do, the entries after the break will default
- ; to their normal values.
- ;
- ; In this file you can change the following Chat Features
- ; Macro Messages
- ; Chat Box Positions
- ; Message Colors
- ; Background and Border Colors
- ;
- ;***************************************************************************
-
- ;---------------------------------------------------------------------------
- ; ChatBox Names Section
- ; This section specifies how you wish your callsign and initials to be shown
- ; when you join up to a multiplayer game. The default system is to show
- ; the Callsign followed by your pilot's initials in parentheses. By setting
- ; the fields below, you can make the initials change case or disappear, and
- ; the callsign to show up as all Upper Case, all lower case, or normal.
- ;
- ; Settings for CaseName
- ; 0 = Normal Callsign display
- ; 1 = All lower case Callsign display
- ; 2 = All Upper Case Callsign display
- ;
- ; Settings for Initials
- ; 0 = No Initials
- ; 1 = Show Initials
- ;
- ; Settings for CaseInitials
- ; 0 = initials are lowercase
- ; 1 = initials are uppercase
- ;---------------------------------------------------------------------------
- [ChatBox:Names]
- CaseName=0
- Initials=1
- CaseInitials=0
-
- ;---------------------------------------------------------------------------
- ; ChatBox ALL Macros
- ; This section allows you to change the messages for the F1 through F12
- ; keys. The following messages will be sent to ALL players.
- ;
- ; Replace the message with your own. About 50 characters is all you have.
- ; The system will chop long messages
- ;
- ;
- ; Power Users Special:
- ;
- ; You can make all 48 key combinations go to any group you like. For example
- ; F1 - F12 always go to ALL. With a small change to the string, you can make
- ; F12 go to your team instead. In fact, any key can be remapped to a
- ; different destination. To make this happen do the following:
- ;
- ; F12=$1$This is now a shortcut to TEAM
- ;
- ; The $1$ combination is what makes this happen. It must be the first
- ; 3 text characters in the string or it will not work. The following numbers
- ; may be placed between the '$' symbols.
- ;
- ; 0 = ALL
- ; 1 = TEAM
- ; 2 = COCKPIT
- ; 3 = WINGMAN
- ; 4 = ENEMY
- ;
- ;---------------------------------------------------------------------------
- [ChatBox:ALL]
- F1=Affirmative.
- F2=Negative.
- F3=Repeat last transmission.
- F4=I'm dropping out.
- F5=Mission Accomplished!
- F6=Hang on, I'm going to the Options menu.
- F7=Is everyone ready?
- F8=Send in your data.
- F9=Good hunting, out!
- F10=Maintain radio silence.
- F11=Origin QA rocks!
- F12=This gaming experience brought to you by Skunkworks.
-
- ;---------------------------------------------------------------------------
- ; ChatBox TEAM Macros
- ; This section allows you to change the messages for the SHIFT-F1 through
- ; SHIFT-F12 keys. The following messaged will be sent to everyone on your
- ; side.
- ;
- ; Replace the message with your own. About 50 characters is all you have.
- ; The system will chop long messages
- ;
- ;---------------------------------------------------------------------------
- [ChatBox:TEAM]
- F1=Affirmative.
- F2=Negative.
- F3=Repeat last transmission.
- F4=Go after air targets.
- F5=Kill AAA.
- F6=Kill SAMs.
- F7=Kill Tanks.
- F8=Watch my six.
- F9=Stay here.
- F10=Rejoin formation.
- F11=What's your status?
- F12=LetÆs get some!
-
- ;---------------------------------------------------------------------------
- ; ChatBox COCKPIT Macros
- ; This section allows you to change the messages for the CTRL-F1 through
- ; CTRL-F12 keys. The following messages will be sent to the other player
- ; in your chopper
- ;
- ; Replace the message with your own. About 50 characters is all you have.
- ; The system will chop long messages
- ;
- ;---------------------------------------------------------------------------
- [ChatBox:COCKPIT]
- F1=Affirmative.
- F2=Negative.
- F3=Repeat last transmission.
- F4=Come around left.
- F5=Come around right.
- F6=Air target inbound.
- F7=Hover mode.
- F8=Target AAA and SAMs.
- F9=Switch targeting mode.
- F10=Increase Altitude.
- F11=Decrease Altitude.
- F12=Get us out of here!
-
- ;---------------------------------------------------------------------------
- ; ChatBox TAUNT Macros
- ; This section allows you to change the messages for the ALT-F1 through
- ; ALT-F12 keys. The following messages will be sent to your ENEMIES.
- ;
- ; Replace the message with your own. About 50 characters is all you have.
- ; The system will chop long messages
- ;
- ;---------------------------------------------------------------------------
- [ChatBox:TAUNT]
- F1=Gravity kills!
- F2=Check six!
- F3=Go back to flight school!
- F4=Free rockets, free delivery.
- F5=Prepare to die!
- F6=Good night, Gracie.
- F7=I got good tone, you got bad luck!
- F8=Come get some!
- F9=Say hello to my little friend.
- F10=Is that the best you can do?
- F11=That'll leave a mark!
- F12=Hurt?
-
- ;---------------------------------------------------------------------------
- ; ChatBox Position Locations
- ; This section allows you to add new positions for the Chat Box
- ;
- ; CV? stands for vertical position where the '?' stands for position number.
- ; A CV0=95 means that the first Chat Position is drawn at the vertical 95%
- ; location. You will see the dialog at the bottom of the screen. A CV1=50
- ; will plant the window right in the middle of the screen.
- ;
- ; CX? does the same for the horizontal positions.
- ;
- ; The positions must increase sequentially to be found. For example, you can
- ; specify 4th and 5th positions by adding CV3 and CV4 entries. When you
- ; cyle through the positions, these new entries will be added.
- ;---------------------------------------------------------------------------
- [ChatBox:Positions]
- CV0=95
- CV1=50
- CV2=0
-
- ;---------------------------------------------------------------------------
- ; ChatBox Message Colors
- ; This section allows you to change the message colors
- ;
- ; The color of each message from specific types of players can be changed
- ; here. Each entry has three numbers which are the Red, Green, and Blue
- ; color components of the desired color. The range of each is from 0 to 255
- ; and is found in the order Red,Green,Blue. To simulate a Bright Red color
- ; set Red to 255 and Green and Blue to 0. A darker Red would have a
- ; smaller value. Yellow is (255 255 0). Gray is (200 200 200). Experiment
- ; away.
- ;---------------------------------------------------------------------------
- [ChatBox:Colors]
- ColorALL=255 255 255
- ColorTEAM=0 255 255
- ColorCPIT=0 255 255
- ColorWMAN=0 255 255
- ColorOPFOR=255 0 0
-
- ;---------------------------------------------------------------------------
- ; ChatBox Border Control
- ; This section allows you to set the transparancy levels of the Chatbox.
- ;
- ; RI,GI, and BI alter the transparency of the background. The values will
- ; make it darker or brighter.
- ; RI is Red intensity. On a Scale of 100 This represents how much the red
- ; color is changed. A value of 30 means that all reds will be made 70%
- ; darker. A value of 120 will brighten all reds by 20%
- ; GI is Green intensity. It has similar properties as RI
- ; BI is Green intensity. It has similar properties as RI
- ;
- ; BH,BS, and BB alter the appearance of the border. The values are also
- ; intensity based and are reflective of the final intensity set by BI,RI,
- ; and GI. A value of 100 means the intensity is equal to the set values.
- ; Higher or lower will brighten or darken the borders.
- ;
- ; BH is the Highlight Intensity
- ; BB is the Base Intensity
- ; BS is the Shadow Intensity
- ;---------------------------------------------------------------------------
- [ChatBox:Border]
- RI=90
- GI=90
- BI=90
- BH=120
- BB=100
- BS=70
-